Description |
Computes a vertex at the intersection of two bearings. Used to create point, line and polygon objects.
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Access |
Home / Tools / Create / Point / Bearing Intersection
Home / Tools / Create / Line or Polygon / Straight or Spline / Bearing Intersection
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Requirements |
Solve module
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Controls |
The following controls are available:
Control |
Description |
Name |
Type the name to assign to the created object or click to use the next available auto incremented name. |
From |
Input the vertex from which the following Bearing starts. |
Bearing |
Input the bearing along which the computed vertex is to lie. |
From |
Input the vertex from which the following Bearing starts. |
Bearing |
Input the bearing along which the computed vertex is to lie. |
Height Method |
Select one of the following methods to input a height for the vertex:
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Reverse if no solution |
Do one of the following:
- Select the checkbox to consider the reverse bearings if a solution cannot be found.
- Clear the checkbox to only consider the input bearings when determining a solution.
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Notes |
- Configure the Bearing Type in Unit Options.
- The reference vertex is the one selected in the first From control.
- If the From control is clear when you pick an existing line to input the bearing value, the start vertex of the picked line segment will be automatically input to the From control.
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Related topics |
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