Controls

Description

Controls used to perform input, selection, unit conversion and arithmetic.

Access

From numerous commands

Controls

The following controls are available.

Control Description
Bearing Bearing from the reference vertex.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • Up and Down arrow keys increase and decrease the value by 90°.
  • The type of bearing (Azimuth, Grid, Plane or Local Plane) is defined in the Units option.
Default Height Displays the currently configured Default Height.
  • The default height is assigned to vertices.
Distance Linear distance
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • Input feet and inches in the format #.#.#.# (for units, see note below)
    • 52.5.3.8 = 52'5 3/8"
    • 52.5.0 = 52'5"
    • 52.5 = 52.5 in the current project units.
    • 52.5f = 52.5'
  • The type of distance (Grid, Ellipsoid, Ground or Local Plane) is defined in the Units option.
Easting East coordinate.
  • Type the east coordinate value.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Easting Difference Difference in the easting coordinate.
  • Type the difference in the easting direction.
  • Using the mouse, click two vertices in the model view whose difference in easting is equal to the value required.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Grade (1:) Grade from the reference object, expressed as a ratio.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Evaluate arithmetic by pressing the = key.
Grade (%) Grade from the reference object, expressed as a percentage.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Evaluate arithmetic by pressing the = key.
Grade From Line/Pipe Height is computed using the grade of the line or pipe segment. A value is not required.
Height Height to be assigned to vertices.
  • Type the required value.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Height Difference Height difference from the reference object.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Latitude Latitude of the vertex.
  • Type the required value in the angular format specified in the Unit Options.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions by pressing the = key.
Note:
  • Enter a negative value for south latitudes.
Line Line to use.
  • Type the unique identifier of the line in the form id:Unique id.
  • Using the mouse, pick a line in the model view. The vertex closest to the pointer is the start vertex.
Line or Alignment Segment Line segment to use when defining a tangent.
  • Type the unique identifier of the line and segment in the form id:Unique id | Segment number.
  • Using the mouse, pick a line segment in the model view. The vertex closest to the pointer is the start vertex and determines the direction of the line.
Longitude Longitude of the vertex.
  • Type the required value in the angular format specified in the Unit Options.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions by pressing the = key.
Note:
  • Enter a negative value for west longitudes.
Name Name of the object.
  • Type the name of the object.
  • Click Auto Incremented Name to find the next available automatically incremented name.
Northing North coordinate.
  • Type the north coordinate value.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Northing Difference Difference in the northing coordinate.
  • Type the difference in the northing direction.
  • Using the mouse, click two vertices in the model view whose difference in northing is equal to the value required.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
Object An object identifier.
  • Type the unique identifier in the form id:Unique Id.
  • Type the name of the object.
  • Using the mouse, pick an object in the model view.
For controls that accept multiple object types enter the object unique identifier in the form Object type | id:Unique Id or Name. For example: Lin|Id:37 or Pnt | T1000.
Offset Offset from the reference object.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • M : Metre
    • F : International foot
    • U : US survey foot
    • L : Link
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • A negative value indicates left of the reference object.
Reference Line A line defined by two locations. For some tools, the line is continuous.
  • Type the first and second vertices using the name in the format name--name.
  • Type the first and second vertices using the vertices unique identifiers in the format id:Unique Id--id:Unique Id.
  • Using the mouse, pick two vertices in the model view that define the reference line.
  • Using the mouse, pick a line segment in the model view. The line segments start and end coordinate defines the reference line.
  • Press Ctrl, then using the mouse, click in the model view to pick two locations on the reference line.(Available when appropriate)
Reference Plane A three dimensional plane defined by three vertices, from which measurements are made.
  • Type the three vertices using the name in the format name--name--name.
  • Type the three vertices using the vertices unique identifiers in the format id:Unique Id--id:Unique Id--id:Unique Id.
  • Using the mouse, pick three vertices in the model view that define the reference plane.
Rotation Angle of rotation from horizontal. Measured positive clockwise or negative counter-clockwise.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Using the mouse, pick a line segment in the model view that defines the value.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • Up and Down arrow keys increase and decrease the value by 90°.
Terrain Model A terrain model.
  • Type the unique identifier in the form id:Unique id.
  • Type the name of the terrain model.
  • Select a terrain model from the list.
  • Using the mouse, pick a terrain model in the model view.
Vertex Vertex unique id or point name.
  • Type the point name.
  • Type the vertex unique identifier in the form id:Unique id.
  • Using the mouse, pick a vertex in the model view.
  • When applicable you can input a range of points in the form point name..point name.
Vertical Angle Vertical angle from the reference object.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Select a line segment that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • Up and Down arrow keys increase and decrease the value by 90°.
X X value in a user reference frame.
  • Type the X value in the selected user coordinate system.
  • Using the mouse, point to the vertex in the model view that has the required value and click the left mouse button.
  • Basic arithmetic can be performed using + - * / keys.
Y Y value in a user reference frame.
  • Type the Y value in the selected user coordinate system.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Basic arithmetic can be performed using + - * / keys.
Z Z value in a user reference frame.
  • Type the Z value in the selected user coordinate system.
  • Using the mouse, pick a vertex in the model view that has the required value.
  • Basic arithmetic can be performed using + - * / keys.
Zenith Angle Zenith angle from the reference object.
  • Type the required value.
  • Using the mouse, pick two vertices in the model view that define the value.
  • Select a line segment that defines the value. The vertex closest to the pointer is the start vertex.
  • Basic arithmetic can be performed using + - * / keys.
  • Unit conversions can be performed by adding a unit character after the value.
    • D : Decimal degree
    • G : Gradian
    • R : Radian
  • Evaluate unit conversions and arithmetic by pressing the = key.
  • Up and Down arrow keys increase and decrease the value by 90°.

Object Types

For a control where multiple object types can be picked and an object type is required, type one of the following:

Object Type Description
Pnt Point
Lin Line
Ply Polygon
Blk Block
Shp Shape
Txt Text
Img Image
Dtm Terrain Model
Aln Alignment
Notes
  • When using informative mouse cursors, Hand Cursor indicates a control can be filled automatically by clicking on an object in the work area with the same value.
  • Default units for a control is defined in the Units option.
  • These controls are used in numerous places but operate in the same way in each location.
  • If feet and inches are entered into the distance field, the units are assumed to be International feet unless the current project units are configured to:
    • US Survey foot
    • Clarke's foot
    • Indian foot
    in which case units are assumed to be the project units.
  • You can tentatively pick an object while filling a control.
  • While tentatively picking an object to fill a control (using the right mouse button method), to accept a valid value do one of the following:
    • Click the left mouse button.
    • Click another control on the same page.
    • Click another tool window.
  • While tentatively picking an object to fill a control (using the Alt key), to accept a valid value
    • Release the Alt key.
    • Click another control on the same page.
    • Click another tool window.
  • When using tentative pick to fill a bearing or distance control, once the first vertex is accepted, you must complete the entry with another vertex. Press Esc to discard the first vertex.
  • When using a mouse to pick objects, the modify operation is carried out immediately after all controls have been filled with valid values.
  • Press Ctrl, then click in the model view to insert the location of the mouse pointer in to a control. Do this to insert approximate bearings, distances or coordinates, or to input a reference line.
  • When using the keyboard to type values in a control or when operating on a selection of objects, click OK or press Enter to modify the object.
  • When typing values from a reference file use the format Reference File Name | value.
  • ~ is an identifier for a location or a vertex that has not yet been created.
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