Modify by Shift

Description

Compute a difference in easting, northing and height to shift selected objects.

Access

Home / Tools / Modify / Shift

Requirements
  • Solve module
Controls
Control Description
Mode Select the technique to compute the shift:
  • Bearing and Distance
  • Coordinate Difference
  • To Coordinate
  • Vertex to Vertex

The controls available will depend on the mode selected

Control Description
From Vertex Input the vertex from where the coordinate difference is computed.
Note:
  • This control is available for the Bearing and Distance mode, only if it is required for geodetic computations.
To Vertex Input the vertex to where the coordinate difference is computed.
Difference Easting Input the easting difference.
Difference Northing Input the northing difference.
Difference Height Input the height difference.
Easting Input the easting used to compute the shift in the east direction.
Northing Input the northing used to compute the shift in the north direction.
Height Input the height used to compute the height difference.
Bearing Input the bearing to use to compute the shift in the east and north direction.
Note:
  • Configure the Direction Type in Units Options.
  • If the bearing type is Azimuth or Grid a from vertex is required for geodetic computations.
Distance Input the distance from the From Vertex to use to compute the shift in the east and north direction.
Note:
  • Configure the Distance Type in Units Options.
  • If the distance type is Ground or Ellipsoid a from vertex is required for geodetic computations.
  • A negative distance will shift the object in the opposite direction to that specified in the Bearing control.
Shift heights Do one of the following:
  • Select the checkbox to apply a 3 dimensional shift to selected objects.
  • Clear the checkbox to apply a 2 dimensional shift.
Update vertices with default heights When the Shift Heights checkbox is selected, do one of the following:
  • Select the checkbox to apply the height shift to all vertices, including those with default heights.
  • Clear the checkbox to only apply the height shift to vertices with heights.
Copy object(s) Do one of the following:
  • Select the checkbox, to leave the selected object(s) and create a new object(s) using the shifted coordinates.
  • Clear the checkbox, to shift the original object(s).
Copy attributes When you select the Copy object(s) checkbox, select the Copy attributes checkbox to also copy attributes from the original object.
Notes
  • A single easting difference, northing difference and height difference is computed and applied to the entire selection.
  • If a vertex used to compute the shift has a default height then the Shift heights checkbox is cleared.
  • If you choose to apply a height shift to vertices with a default height the shifted vertices height will be considered a true height.
  • Unselected objects that share vertices with shifted objects will be affected.
  • If a user coordinate system is specified, objects can be moved in 3 dimensions only.
  • Objects are copied to their original layer.
  • If you select the Shift Heights checkbox the From Vertex must be 3 dimensional.
  • The default height will be used for geodetic computations if the From Vertex is 2 dimensional and the Mode is Bearing and Distance.
  • To input a latitude and longitude select Geographic as the Coordinate Type in the Unit Options settings.
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