Description |
Select the attributes that can control how the point symbol or line style is drawn.
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Access |
Home / Layer / or / Display
Home / Tools / Layers / / New or Edit / Display
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Requirements |
Attributes defined for the layer that are of type Real4 or Real8.
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Point Dimension Attribute Controls |
Control |
Description |
Width Attribute |
Select the attribute to be used to define the symbol width. |
Length Attribute |
Select the attribute to be used to define the symbol length. |
Rotation Attribute |
Select the attribute to be used to define the symbol rotation. |
Reference Rotation |
Type the direction from which the symbol rotation is applied. |
Direction |
Select the direction in which the Rotation Attribute is applied. |
Linear Unit |
Select the units of the width and length values. |
Angular Unit |
Select the unit of the rotation value. |
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Line Dimension Attribute Controls |
Control |
Description |
Width Attribute |
Select the attribute to be used to define the line width. |
Linear Unit |
Select the unit of the line width. |
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Block Dimension Attributes |
Control |
Description |
Rotation Attribute |
Select the attribute to be used to define the rotation around the Z axis of the blocks internal coordinate system.
Note:
- Specify the Angular Unit for the value.
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Scale X Attribute |
Select the attribute to be used to define the scale in the easting direction. |
Scale Y Attribute |
Select the attribute to be used to define the scale in the northing direction. |
Scale Z Attribute |
Select the attribute to be used to define the scale in the up direction. |
Angular Unit |
Select the unit for the angular values. |
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Notes |
- Dimension attributes take precedence over appearance dimensions.
- If the attribute defined to control the appearance of the point symbol, line style or block does not exist for the object, appearance attributes are used.
- You can only select attributes to be used as dimension attributes if they are of type Real4 or Real8.
- The Direction and Reference Rotation settings are only used when the point symbols rotation is determined from the Rotation Attribute.
- Add the attributes selected in the Dimension Attribute list to the point or line objects whose appearance you want to alter.
- If a rotated block is nested within another block the scale in the x, y and z will be relative to the blocks internal coordinate system.
- If a user coordinate system is selected, a block scaled in the X direction is scaled in the original easting direction, not the X direction of the user coordinate. Similarly for a block scaled in the Y and Z direction.
- Scale X Attribute,Scale Y Attribute and Scale Z Attribute must be the same for the Scale uniformly checkbox to be selected.
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Related topics |
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