Dimension Attributes

Description

Select the attributes that can control how the point symbol or line style is drawn.

Access

Home / Layer / Insert a new layer or Edit the active layer / Display

Home / Tools / Layers / Manage Layer Groups / New or Edit / Display

Requirements

Attributes defined for the layer that are of type Real4 or Real8.

Point Dimension Attribute Controls
Control Description
Width Attribute Select the attribute to be used to define the symbol width.
Length Attribute Select the attribute to be used to define the symbol length.
Rotation Attribute Select the attribute to be used to define the symbol rotation.
Reference Rotation Type the direction from which the symbol rotation is applied.
Direction Select the direction in which the Rotation Attribute is applied.
Linear Unit Select the units of the width and length values.
Angular Unit Select the unit of the rotation value.
Line Dimension Attribute Controls
Control Description
Width Attribute Select the attribute to be used to define the line width.
Linear Unit Select the unit of the line width.
Block Dimension Attributes
Control Description
Rotation Attribute Select the attribute to be used to define the rotation around the Z axis of the blocks internal coordinate system.
Note:
  • Specify the Angular Unit for the value.
Scale X Attribute Select the attribute to be used to define the scale in the easting direction.
Scale Y Attribute Select the attribute to be used to define the scale in the northing direction.
Scale Z Attribute Select the attribute to be used to define the scale in the up direction.
Angular Unit Select the unit for the angular values.
Notes
  • Dimension attributes take precedence over appearance dimensions.
  • If the attribute defined to control the appearance of the point symbol, line style or block does not exist for the object, appearance attributes are used.
  • You can only select attributes to be used as dimension attributes if they are of type Real4 or Real8.
  • The Direction and Reference Rotation settings are only used when the point symbols rotation is determined from the Rotation Attribute.
  • Add the attributes selected in the Dimension Attribute list to the point or line objects whose appearance you want to alter.
  • If a rotated block is nested within another block the scale in the x, y and z will be relative to the blocks internal coordinate system.
  • If a user coordinate system is selected, a block scaled in the X direction is scaled in the original easting direction, not the X direction of the user coordinate. Similarly for a block scaled in the Y and Z direction.
  • Scale X Attribute,Scale Y Attribute and Scale Z Attribute must be the same for the Scale uniformly checkbox to be selected.

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